Friday, October 30, 2009

October Update

Hello to anyone who may be reading this. I haven't been posting much this year as I'm not really the journal type. However, a lot has happened, and I figure I should get this blog up to speed.

Well, firstly, I'm working 3 days a week as a junior 3D generalist at PushPull Medical in Sydney CBD - http://www.pushpullmedical.com.au/. I dominantly use Lightwave for work, and do all sorts of odd little tasks. My colleagues are really nice, and overall I enjoy working there.

Next up on the cards, I've officially scheduled my start date with Animation Mentor - http://www.animationmentor.com/. I'm starting on January 4 2010, and this blog will be used regularly from that date to keep my AM mates and mentors up to date with my class work. AM has weekly assignments, so it'll be a busy time.

If all goes well, I'll be continuing my 3 days of work during AM. I need to work, as AM was only made possible by my being able to secure a loan, which I need to keep repaying. I'm cool with it, as I think 3 days off will help me come to each AM week with a fresh mind.

Other things I've made a part of my life, is music and driving. I'm a third of the way through my driving hours, and I've started to learn guitar, piano and singing. I think I may not continue with guitar (still figuring that out), but I'll definitely stick to piano as I've already ordered one. I love music, and my musical goals include:
-being able to play songs I like - especially The Beatles and Disney
-composing my own songs (including with a family band), later down the track once I'm more confident with my abilities.

I used to make songs with my available resources when I was younger, and it's something I'd be keen to get back to.

I've also taken steps to push my animation and drawing skills. I have a number of drawing books which I'm working through and learning from. Some teach cartoony drawing, some figure drawing and anatomy. I'm attending life drawing sessions, and hope to order some Don Bluth DVDs to learn from his proferssional 2d drawing career - http://www.donbluthanimation.com/.

So basically I'm trying to get more regular drawing practice, to the point where I draw a little at least every day. At the very least, on my off days.

With animation, I've taken myself back to square one to try to get my head around developing a good work practice, and truly understanding the animation principles. I've found a professsional animator who I really like in terms of his work flow and his clear teaching (plus his Irish accent, hehe.) Jason Ryan (http://www.jasonryananimation.com/ and http://www.jrawebinar.com/) has worked in animation for about 20 years - beginning in hand-drawn 2d, and then moving into 3d. The fact that he comes from a traditional animation background, helps his 3d work flow. He plans in 2d - using stick figures in Digicel Flipbook (http://www.digicelinc.com/), exports the images into Maya, and keys the maya puppet from there. In other words, he solves his animation first in 2d, such that he knows exactly what he'll do in 3d.

I really like his work flow because it's so clear, and I hadn't yet developed an effective 3d animation work flow myself. I used to open up Maya and sorta think - now what? JR's approach eliminates that.

His other strength is that rather than book, he used videos to teach. Both tutorials, and webinars. Animation principles were so much easier to understand when seen, no just read. So thanks Jason Ryan. Much appreciated!

So basically I'm back to the bouncing ball. Step 1. I want to experiment heaps, and gradually sophisticate my characters as I get more confident with the principles. I have digicel flipbook and a cinitiq, and am doing 2d mostly for now. Once I get onto hard-core character stuff, I'll also recreate the 2d as polished 3d. But baby steps first.

The journey is long, and I'm just at the beginning. But I'm hoping to really enjoy it. My course will be 2 years, and the plan from there is to basically work, save travel, work, save travel....well into my late 20s, only to consider property and such once I've blown my youth with life experiences. So, off I go - zoooooooM!

Sunday, August 2, 2009

Monday, March 23, 2009

RKA tuition

Thought it'd be nice to post some of my animation exercises with RKA animation here. I also have a new piece of 3D animation which I'm liking but need to finish up this week.

Some stuff from lesson 1:



Man transforms into a pot plant. A fairly fun exercise actually.




Wave exercise, and boat 'follow-through' exercise.





Odd character's walk exercise (on 4s)





Odd character's walk exercise (on 2s)

Sunday, March 8, 2009

Back to the Old Days....

Even though stop-motion (or puppet) animation developed alongside traditional 2D animation back in the early 20th century, the famous 'Principles of Animation' are largely credited to being pushed and overtly defined by hand-drawn animators (Disney Studios claiming a lot of the credit). For this reason I think it's worth trying to learn these principles through hand-drawn animation before applying it to the digital forms. And that's what I've been doing a bit of lately.

I don't have a proper 2D setup yet, but I have managed to strategically tilt and tape my light box so that it's at a comfortable angle for drawing. By not having one, I can already see the benefit of having an animation disc. Still keen to make that happen when budget and source are sorted. Even though John from RKA did lend me an acme peg bar, I've been using my home made toothpicks-tacked-to-a-ruler 'peg bar' and cheap note pad a4 paper for now just 'cos I don't want to feel precious about these early day exercises, and I only have an a4 scanner which I want to use to play it back in real time. Unfortunately I don't have a camera tripod, so can't do it that way at present. I think I'll both get a tripod and a3 scanner later on when budget allows.

Anyways, it's been kinda cool messing around with 2D. This week I didn't go to RKA 'cos I got confused by stick figure walks and that discouraged me a bit, but enthused me to try and get it at home before I go again. I've been reading a bit of Halas' 'Timing for Animation' and he made figuring out timing before you even start keying and how to chart it a lot clearer. I used his timing chart and example to animate a hand point.

I also decided to start working through Tony White's 'The Animators Workbook', and did 3 of his execises. All 4 exercises done this week have been posted here. It's really wierd, I find it easier to animate a walk when the body is drawn as solids. I think it's both the hips/weight shifting and perspective that got me confused with stick figure walks. I still need to read and play more before I'll really get that bit. And I hadn't animated a walk cycle since 2006, so I had to get the treadmill idea back into my head. Speaking of which, in addition to some helpful treadmill video reference I found on you tube, I found this really strange but actually quite interesting and cool link : http://www.youtube.com/watch?v=NINJQ5LRh-0. I encourage people to check it out. It looks kinda fun :)


Hand Point Ex:


Tony White Ex 1: Transforming Objects


Tony White Exercise 2: Head Turn


Head turn, played in reverse too


Tony White Ex 3: Standard Walk Cycle (hips down)

Sunday, March 1, 2009

Inspired to Action

Since uni I've been finding it a bit hard to find the motivation to do creative work. Since my last post I've done some helpful research and have been working harder to actively fix the problem. And...it's working :)

With drawing, the thing that's been bugging me is that whilst I feel that I can draw ok, I struggle a bit to imagine and achieve 3D or 'solid' form in my drawings; or what comes out on paper may not match what i had in my mind. So my plan of attack had been to go back to the fundamentals of drawing by doing some drawing exercises. The most helpful, inspiring and fun resource I've been working through is a book called 'Fun with a Pencil' by Andrew Loomis - which i obtained last year from my good ol' Honours Supervisor Steve Weymouth. I'm really greatful for the 3 out of print drawing books that he gave me on PDF. The book is cool as it shows you simple ways of constructing heads and bodies, and then how to put those forms into motion. And to construct them with 3D dimensions which is great.

Something which I've decided to do over these upcoming years is to get a hold of a variety of drawing books that teach different styles and work through them. That way i can both learn from others to improve my drawing and take the bits that I like to create my own style...or to develop it. On the one hand I want to learn the cartoony way of drawing because the cartoon style of animation is my favourite style; but at the same time I would also like to study human (and other creature's) anatomies and have the ability to draw realistically also. That is, I think life drawing offers help too and that I need to work at that also.

Now my plan of attack to get the animation ball rolling has been pretty exciting. I've decided to expand out and do some traditional hand drawn 2D animation also. I feel that because the animation principles were largely developed in the days of pencil and paper, in order to truly understand, appreciate and apply them to various forms of digital animation, one needs to first master traditional animation in its true form. So what I first did was go to Rachel Chua's house to see her 2D animation setup and how she goes about it. I was happily surprised to find that the tools are relatively simple - a persplex animation disc, a peg bar, and a drawing table with a hole for the light to come through. Thanks to Rach, I thought I could find a temporary solution with the tools I had that could achieve what her tools do while I go about obtainining the real gear. I actually made an amateur peg bar from an old ruler and tooth picks and started planning out some simple animation exercises.

Even so, I decided that seeking the guidance of a seasoned pro would also be very valuable on this road to getting better. My line of thought is that if someone teaches me animation, then a) it'll force me to be disciplined and regular, and b) they really know how it's done better than I do, so they can guide me and help me learn how to improve, fix mistakes, etc.

During my animation company research I was fortunate enough to happen upong 3 2D animation studios that said they offer classes on their websites. I called all 3, and 2 won't have classes 'til later whilst the other one can do classes right now and prefers one-to-one tuition so that your needs are being met. I thought that was pretty cool, and so today I had my first introductory class at RKA Animation Studio in Clovelly.

I was excited to discover that the the teacher/tutor, John Kratovil, used to work for Richard Williams. Yes, Richard Williams - the all important author of the Animator's Survival Kit. Man, that's one book I'm really keen to understand, and who better to have as a guide to run things by then a guy who used to work for the author before he started up his own studio here Down Under. Neat stuff.

Anyways, he had a similar setup to Rachel. A home made drawing board (with adjustable angles) and an animation persplex disc with acme peg bars at the bottom. His disc was much larger than Rachel's though, and he thought that big discs free u up more. It was also custom built, and a guy at william's studio came up with the idea. So eventually I'm very keen to either buy or have that kind of setup made.

So John basically gave me an overview of the traditional 2D animation process, and we got started on some simple exercises. The thing he thinks he can offer most as a teacher, is an understanding of timing. And I think I'm already getting it a bit more than before. Traditional animators use special markings and exposure sheets to figure out the timing before they even start to draw. None of that even timing in Maya and then lets slip it along on the dopesheet later. Which is really cool, 'cos if I can get a solid feel for timing this year, that's really going to help my 3D animation too.

So I scored myself some homework, borrowed a peg bar and was given some acme punched animation paper to get some more traditional animation going this week. I also learnt how to flip pages. i'm not that good at it yet, but it sure is cool.

That said, RKA is just a part of the plan. I've been inspired to also get back into 3D, starting this week. i think i'll actually enter the 11 second club comp this month and mess around in Maya. Another type of animation which I am yet to try, is Flash Character animation. That's something I also want to be able to do - to keep my options open and to expand my mind.

So really soon, these post will actually have pictures and movies that go along with it too. And on the job front, there are some possibilites emerging, so i'll report back when more progress happens there.

This is it, a new month has begun and I'm feeling motivated. Let the progress and improvement begin!

Tuesday, February 17, 2009

Update

Hm, seems I'm doing once a month posts at present. I'll try to be a bit more frequent to document my journey in more detail.

Ok, so most of my time has been drained with job hunting at present, with a few drawing exercises slipped in here or there. I've decided to timetable out my time a bit more and give myself more time to work at 3D, animation and drawing. Reason being, that at the end of the day, they are my career priority, and I need to keep improving to increase my chances of getting work in this area.

I admit that after a fair bit of cold canvassing and reading creative arts job ads, I got a bit disheartened and accepted that I would probably just have to get what my friend calls a 'survival' job to start with. I mainly thought this because most production companies I've talked to weren't really interested in entry level people and because most 3D and animation job ads demanded a few years of industry experience.

So to pass some time and to increase my chances of getting a survival job, I've done a handful of one-day courses in hospitality including getting and RSA, RGC, and some barista, waiting/function and bar skills. Seeing as i don't really hang out in coffee and alcohol/gaming venues, the classes were actually quite interesting and I learnt a fair bit.

But nevertheless, I have still been applying for creative positions or admin roles with production type companies, and I have continued my cold canvassing. And it has borne some fruit. In January I had an interview with a medical company who makes education medical creative stuff. Last I heard, they still hadn't filled the position so there's still some hope there. And the exciting news is that I'm having an interview this Thursday for an animation position with a gambling type gaming company. I'm half stoked, half scared ' cos I'm having a 2 hour long interview. yes 2 hours. Eek - I'm not sure what to expect. If anyone has had interviews with creative companies, could you please let me know what kinds of questions they asked and what the interview structure was like?

I'd really love the job because I'd like to get a start in the industry and I think I'd learn heaps on the job. I think it could only serve to propel my learning and improvement.

As for exercises that I have been doing - well I've mainly just been doing drawing at present and I've decided to start with the fundamentals. The thing I believe my drawings lack are what Disney call 'solid drawing' - 3D-ness. I'm literally doing the prescribed exercises from some books to boost my drawing skills confidence.

I admit that I haven't really been doing much 3D lately. But I'm getting back into it now. Once again, I want to start from the fundamentals (especially in animation) and build up my confidence. I also plan to gradually improve in other areas of 3D. Particularly modelling which, next to animation, is the thing I want to be 2nd best at, and I'm also fairly interested in lighting. But yes, everything.

I'm also hoping to start some 2D animating too. I think there's lots of ways to go about it. I'm going to start off by working with what I have, and then later I'd like to follow professional protocol of the pencil drawn and Flash drawn animation approaches. For the latter, I was delighted to stumble upon animators from an Animation studio in sydney (during my cold canvassing) who teach traditional animation - but using a WACOM and flash. The course is only 3 hours a week and I want to do it as soon as they get that up and running.

And one final point, I've decided to put my DVD send-out on pause until perhaps May. At present I'm just going to email production companies a follow-up link to my site/reel after I talk to them over the phone. I'm planning on entering my reel into the Digital Access Internship Scheme around May, so by then I plan to have a lot of fresh animation work to put into my reel. Consequently, it seems more worth the oney to put out DVDs at that time.

So to sum up, I need to be a little more disciplined with all this if I want to make a career of it. And the following posts should reflect that.

3D prints

I thought I'd share photos of my 3D prints from 2007-2008 with the web world. I don't know much about the technicalities behind it all, but I can tell you that you will need to keep your geometry very clean and then convert them to STL files before they can be printed. I can point interested parties to more information on request.

I wanted to thank Albert Morrissey for smoothing and converting to STL my 2007 characters, and for taking the time to convert the 2008 ones and then teach me how to do it on MODO when for they turned out to be reversed. The only bad part about STLs for those who don't know, is that they take a very long time to be made and they're farly big. I'm glad I learnt that for myself as it increased my appreciation of the process and the help I received along the way :)

A side note on MODO. From my little play with the trial version last year, it seemed like a pretty cool piece of software, and later down the track once my animation skills are a bit more up, I'd love to play with it further.

Without further ado, here our my cute little characters:

Vance (2008) - from BlackOut!


Zorion (2008) - from BlackOut!


Mag (2007) - from Rab's Bane


Rab (2007) - from Rab's Bane


Kure [aka Curious] (2007) - from Rab's Bane

Sunday, January 18, 2009

Portfolio website Up

www.nicolettekiss.com

My portfolio website is officially 100% 'complete' and up. I say 'complete' - because it will of course be updated ever after with new material as it comes through. I like this site design better than my 2007 site, and I'm content enough with it to keep it as my template for now. I might change the design one day, but I'd like to get back to focusing on animation and 3D now, so that's enough of Flash stuff.

It's been important to get my site up because it's a crucial part of my job search. Particularly in the case where I respond to job ads. The next phase in my student-to-worker transition is to make a DVD which I can hand out to production companies when I start cold canvassing. I've already purchased the Production Book and the Encore Directory, which are key resources listing production companies and such. I plan to research the companies and approach them one by one. At the same time, I need to start making some new material and practicing drawing and animation more.

My hope is that I can get some sort of foot in the door position, and have time on the side to work on improving my skills and for recreational/social things. I'm keen to be physically very active this year. I think being really fit can make you perform better. And it's fun and a great relaxation thing. Wish I lived by coast though - that's a way more inspiring location for exercise.